There’s this “Video Game System” called the Mattel Hyperscan. It’s basically this video system that Mattel marketed as a toy, for young teenagers who were too old for Yugioh, but too young to be trusted with expensive video game systems of the day. It was a relatively low-spec system, and Mattel discontinued it about a year or so after it was released. The system had no copy-protection, so there was some interest from the homebrew community, but so far not much has come to fruition.
Personally, I feel this is a very bad system. However, like a lot of bad systems, they all have their unique charm. This one had a pretty decent controller, and a cool card-based saving system. Each game came packaged with cards that had an RFID in them. Let’s say I’m playing Spiderman, and I want to load a bonus for spiderman for a certain level, I just scan the card and I have extra health! Yippee! Other games would require you to have them, in order to load scenarios, characters, and all that. In some instances, if you scanned a character card, you would scan it after you were done and it would save the character’s progress.
If you care to watch, I also made a video that shows you what the system looks like, and how it all works. I can’t do gameplay footage though. There’s other youtube videos for that though!