Stretch. Eat. Poop. This is the basic premise of Noby Noby Boy. You are a colorful worm-like creature with the magical ability to stretch over a simplistic map filled with different items for you to eat.

This game is the true definition of a sandbox game. There are no rules, there is only stretching. There are no lives, and there are no game overs. The only point is to stretch your BOY and earn more meters. When you have earn a decent amount of distance, you can submit it to GIRL – a floating worm-like creature that wraps around planets. This is a collaborative effort between all players, and the ultimate goal is to submit enough distance to GIRL for her to reach new planets. For a $5 dollar Playstation Network title, I’d say it’s worth it.
In many ways, Noby Noby Boy is like Seti@Home. Everyone contributes to the greater overall project. It really is a team effort!
The game is brought to you by the creator of Katamari Damacy, and you will notice some similarities. The overall concept is fairly identical: get big. There are all sorts of things for you to encounter on a small map, and you can eat whatever you want. The bigger you get, the more you can eat. However, if you eat too much you will shoot out those items from your behind. And yes, there are fart noises! With the most recent patch, sound effects of each item are added. So if you eat a letter or a Japanese symbol, it will say that word when you shoot it out.
This really is a simple “game”. I would assert that this game helps me relax more than flOw or flower ever did. Anyone can just pick up and play this game. All you have to do is just move around the analog sticks and use the L2 and R2 buttons to eat and jump. A lot of people claim they don’t “get” this game, but there’s nothing much to get. It’s a simple little diversion, with a very interesting overall concept.
Besides the gameplay, the whole concept of community game progression is something entirely new. Everyone is working together, and nobody knows when this game will end. The creator said once in an interview that he hopes the game finishes before he dies. Those are some strong words!
There is also an in-game video recording function. I think I’ve said enough, now I will let the game speak for itself. Behold!